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The Drowned Hart

Neutral ground, for exactly as long as it pays.

A road inn where every guest is carrying something they should not, and the innkeeper prices the risk to the copper. The neutrality is a business decision and everyone knows it.

2 characters · 3 world facts

Write in this world — free

The lorebook

Every entry carries keyword triggers. When your prose touches one, that entry is injected into the model's context for the generation — which is how chapter forty still knows what chapter two established.

Character bibles

  • character

    Maren Holt

    The innkeeper. Sleeves rolled, forearms scarred from the kitchen, and a ledger she carries into the yard rather than leave on the bar.

    MarenHoltthe innkeeper
  • character

    Sela

    Maren's daughter. Too-large boots she refuses to replace and a tally slate hanging from her belt on a bootlace.

    Selathe innkeeper's daughter

World facts

  • location

    The Drowned Hart

    Upstairs is always full, whatever the register says. Neutral ground by custom rather than by law, which means the custom holds until someone can afford to break it.

    the Drowned Hartthe Hartthe inn
  • faction

    House Corran

    Hangs people for wearing the wrong crest and sends riders for whatever it wants. Pays the inn well and expects that to be remembered.

    CorranHouse Corran
  • rule

    The Crest Law

    Carrying a struck house's crest is a hanging matter. Enforced unevenly, which is worse than being enforced at all — nobody can price the risk in advance except Maren.

    the crestcrest law

Continue this world in your own workspace.

Everything above comes with you — the people, the places, the rules that bite. Rewrite what you like, add your own, and the memory is on from your first line.

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